Game Design Assets
Using a mixture of Maya, ZBrush, and Unity; I created 3D game design assets based off the style of popular video games like Overwatch and Fortnight. I created the low-poly model in Maya and imported the model into ZBrush to create the finer details for the high-poly. I would then color it using 3D Substance painter and import the final render into Unity. For the final step of this project, I gathered all my assets to create a render where they all fit into one environment.
Game Design / 3D Modeling